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Title              :Urbanassault
Filename           :de_urbanassault.bsp
Author             :TTJ 
Address            :southfield@gmx.de
Homepage           :www.crosswinds.net/~ready2fight
Description        :Counter-Strike defusion map
Version            :1.0
date               :28.7.2000
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Play Information

Single Player      :No
Deathmatch         :No
Defusion szenario  :Yes !! (2-20 Players)
New Sounds         :No
New Graphics       :Yes, there are 16 new textures. Most Textures are from me.
                    Four are from a texture artist who called Fearme. I want
                    to thank him for these great textures. There is one texture 
                    which are not from me but i do not know who create it so i 
                    just say thank you !!
New Music          :No

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Description

The CIA has got some crates which contains important Information about 
international terrorists groups. The place where the crates are was secret but
unfortenatly some guy say to much. 
The terrorist have to destroy these crates. The counter-terrorists must prevent
the terrorists from bombing these crates.

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Construction

Base               :TTJ
Editor used        :Worldcraft 2.1 and 3.3
For textures       :Wally and Photoshop 5.5
Known Bugs         :yeah there are one lightbug but i can not fix it.
Build Time         :7 Weeks

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Compile Time using zoner compile tools version 2.06

I use a 350mhz pentium 2 with 128MBRAM and a Matrox G200 videocard.

qcsg: 63s
qbsp2: 37s
qrad: 2090s 
full vis: 2269s

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Installation

Extract the Map de_urbanassault.bsp and the de_urbanassault.txt textfile
into your sierra\half-life\cstrike\maps directory and then start the game. I 
hope you will have fun with it !!!

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Textures

I include the wad-file into the bsp so if someone want to use my textures 
please sent me a mail.

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Thanks to:

Tumor for his great graffity Art, Flash for all his support and help, 
Crazy Borg for being my worldcraft teacher, DMA147 for helping me during compile
problems, the chainsaw squadron clan for betatesting this map, valve for creating 
a great game, the whole cs team for making this kick-ass mod. Sean without 
his Zoner tools these level are not possible because i use 5.30 MB textures.

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Copyright and Permissions

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
send me a copy of the product.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

(c) Copyright 2000 TTJProductions aka Thomas Ritter, Germany

